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Imagine being able to turn a simple walk into an earning opportunity. This is no longer a fantasy, but the reality offered by Move-to-Earn (M2E) apps, a rapidly growing sector that combines physical activity and blockchain technology. Projects like STEPN have paved the way, incentivizing people to move outdoors to get cryptocurrency rewards. In a context like Italy and the Mediterranean, where the “passeggiata” (a leisurely walk) is a social and cultural ritual, this innovation takes on special meaning, blending tradition with the digital future.
This phenomenon, also known as FitFi (Finance Fitness), is attracting the attention of a large and diverse audience. The idea is simple yet powerful: to motivate a healthier lifestyle through financial incentives. Users purchase NFTs, often in the form of virtual sneakers, and start earning tokens simply by walking, running, or jogging. Although the earning potential is tempting, it is crucial to fully understand the workings, risks, and dynamics of this emerging market.
The Move-to-Earn (M2E) model is an evolution of the Play-to-Earn (P2E) concept, applied to the world of fitness. Instead of earning rewards by playing a video game, users are rewarded for physical activity performed in the real world. These apps use a combination of technologies such as GPS, smartphone motion sensors, NFTs (Non-Fungible Tokens), and cryptocurrencies to track movement and distribute earnings. The goal is to incentivize people to stay active, turning physical exercise into a potentially profitable activity.
The basic mechanism requires the user to own an NFT, such as a virtual sneaker, which enables the earning function. By moving, you accumulate digital tokens within the app. These tokens can then be used to upgrade your NFTs, buy new ones, or be traded on cryptocurrency markets for real money. This system creates an in-game economy where the value of rewards is tied to community activity and market demand.
STEPN is the application that popularized the Move-to-Earn phenomenon on a global scale. Launched on the Solana blockchain, it introduced a model that requires users to purchase a sneaker-shaped NFT to start earning. Each sneaker has different attributes (efficiency, luck, comfort, and resilience) that directly influence the earning potential and the lifespan of the NFT itself. This setup has turned physical activity into a kind of strategic role-playing game.
The STEPN ecosystem is based on two main tokens: the Green Satoshi Token (GST), which is the utility token earned during physical activity, and the Green Metaverse Token (GMT), the governance token that allows holders to participate in decisions about the project’s future. Users earn GST by walking or running, and can spend it to “repair” their virtual shoes or to improve their attributes. Although its initial success was overwhelming, the value of its tokens has experienced high volatility, highlighting the typical risks of the cryptocurrency market.
Move-to-Earn apps operate through a well-defined model that integrates physical activity with the Web3 world. The first step for the user is to download the application and, in most cases, purchase an initial NFT, which acts as a “key” to access earnings. Once the NFT is equipped, the app uses the smartphone’s GPS to track the distance covered and speed, rewarding the user with native tokens. It’s a system very similar to the concept of earning with NFT games, but applied to movement.
These platforms often have an “energy system,” which limits the daily time you can earn. Energy recharges over time, encouraging consistent but not excessive use of the app. The earned tokens have a dual function: they can be reinvested to improve your NFTs, thus increasing future earning potential, or they can be converted into other cryptocurrencies or fiat currency through exchanges. This creates an economic cycle that sustains the app’s ecosystem.
In Italy and Europe, the adoption of Move-to-Earn apps fits into a cultural context that favors well-being and outdoor life. The traditional Mediterranean “passeggiata,” a time for socializing and relaxation, finds a new digital and playful dimension in these apps. The initial enthusiasm was considerable, driven by the novelty and the promise of easy earnings. Many users, especially young people, were attracted by the possibility of monetizing a daily activity like walking.
However, the European market is also characterized by a more cautious and regulated approach. The extreme volatility of cryptocurrencies and the economic sustainability of some projects have generated skepticism. Users are increasingly aware that earnings are not guaranteed and that the initial investment in NFTs can be risky. Financial regulatory authorities, such as ESMA in Europe, are closely monitoring the sector to protect investors and ensure transparency. Furthermore, it is essential to consider the tax implications: for this reason, it is useful to find out if earnings from apps need to be declared, to properly manage any profits.
Although STEPN is the most well-known name, the Move-to-Earn market offers several alternatives, each with a unique approach. One of the most popular is Sweatcoin, which stands out for not requiring an initial investment. The app converts steps into an internal currency, “sweatcoins,” which can be spent in a marketplace for discounts, products, or donations. It recently also introduced a cryptocurrency, SWEAT, bringing its users into the Web3 world.
Other emerging apps include Step App (FITFI), which positions itself as a direct competitor to STEPN with a strong focus on community and gamification elements. Genopets, on the other hand, combines Move-to-Earn with Tamagotchi-like logic: users take care of a digital “pet” and evolve it through their own physical activity. There are also projects like MoveUP, which reward not only movement but also eco-friendly transportation choices, adding an element of sustainability. This variety demonstrates the vitality of a constantly evolving sector.
The Move-to-Earn model undoubtedly has significant advantages. The main one is the motivation for a healthier lifestyle. Studies have shown that even small financial incentives can increase people’s physical activity. These apps offer a fun and engaging way to achieve fitness goals. Moreover, they provide a simplified gateway to the world of cryptocurrencies and Web3 for those without technical skills, allowing them to earn cryptocurrencies by playing with their movement.
However, the disadvantages are just as important. Market volatility is the biggest risk: the value of earned tokens can plummet rapidly, wiping out profits. Many apps require a sometimes considerable initial investment to purchase NFTs, which may never be recovered. There is also the risk of encountering scam apps or unsustainable projects, whose economy is based more on the influx of new users than on real value. Indeed, the long-term sustainability of these economic models remains one of the main unknowns in the sector.
The concept of the “passeggiata” is deeply rooted in Mediterranean culture, particularly in Italy. It is an activity that goes beyond simply walking: it is a moment of socialization, a ritual for experiencing one’s city and meeting people. Move-to-Earn apps fit into this traditional groove, enriching it with a dimension of gamification and digital innovation. The evening walk along the waterfront or in the town square is no longer just a healthy habit, but becomes a “mission” with goals and rewards.
This fusion of old and new creates a bridge between generations. Younger people, already accustomed to the digital world and gaming, find an incentive to get outdoors. Adults, on the other hand, can discover the world of cryptocurrencies through a familiar, daily activity. The idea of being “paid to walk” may seem futuristic, but it actually enhances one of the simplest and healthiest traditions of our culture, showing how technological innovation can successfully integrate into the existing social fabric without distorting it.
Move-to-Earn apps like STEPN represent an interesting convergence of wellness, technology, and finance. They have shown they can effectively incentivize physical activity, turning a healthy habit into a fun and potentially profitable experience. In the Italian and European context, this trend fits perfectly with a culture that already values outdoor life and the social aspect of movement.
However, it is essential to approach this world with awareness and caution. The volatility of the cryptocurrency market, entry costs, and the uncertain sustainability of some economic models are real risks. The best strategy is to consider these apps primarily as a tool to promote your own well-being. Financial gain should be seen as a bonus, not the primary goal. This way, the real prize is always guaranteed: a more active and healthy life.
Move-to-Earn (M2E) apps combine physical activity and blockchain technology. After purchasing a digital asset like a virtual sneaker in the form of an NFT (Non-Fungible Token), users use their smartphone’s GPS and motion sensors to track physical activity, such as walking or running. Based on the recorded movement, the app rewards users with cryptocurrencies or game-specific tokens. These tokens can be used within the app to repair or upgrade NFTs, or they can be traded on cryptocurrency exchanges for other digital currencies or fiat money.
Yes, it is theoretically possible to earn, but profits are not guaranteed and are extremely variable. Earnings depend on many factors: the market price of the earned tokens (which can be very volatile), the efficiency and attributes of the owned NFT sneaker, and the consistency of physical activity. It is important not to consider these apps as a stable source of income. Real earnings are often modest and, in many cases, may not cover the initial investment, especially if the token value crashes.
Most of the well-known Move-to-Earn apps, including STEPN, require an initial investment. The user must purchase an “NFT sneaker” on the app’s marketplace, the cost of which can range from a few dozen to several thousand dollars, depending on rarity and attributes. Some apps offer rental modes, where you split the earnings with the NFT owner, or free versions with very limited earnings (like Sweatcoin). However, to access potentially significant earnings, an initial purchase is almost always necessary.
While not necessarily scams, Move-to-Earn apps carry very high financial risks. The main risk is volatility: the value of NFTs and earned cryptocurrencies can drop drastically and quickly. The economic sustainability of these projects, based on complex ‘tokenomics’ models, is often uncertain, and many projects fail. Therefore, there is a real risk of losing the entire invested capital. It is crucial to thoroughly research the project and invest only amounts you are willing to lose.
The M2E app market is constantly evolving. Besides STEPN, there are several popular alternatives. These include Sweatcoin, which rewards steps with its own currency that can be converted into prizes or cryptocurrency; WeWard, which converts steps into dollars or discount vouchers; and Step App. Other options include Walken and Genopets, which integrate more gamification elements. It is always advisable to check recent reviews and market trends, as the popularity and reliability of these apps can change quickly.